using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName = "New Inventory", menuName = "Inventory/New Inventory")]

[Serializable]
public class ItemInInv
{
    public ItemSO itemSO;
    public bool isHad = false;
}

public class Inventory : ScriptableObject//背包系统
{
    public List<ItemInInv> itemList = new List<ItemInInv>();
}
